Friday, 13 May 2022

CCR TASK 2

 To identify our target audience I looked at a range of similar products within the genre and who there audience were:

(similar products)


https://maxa1media.blogspot.com/2022/03/similar-products-and-conventions.html


We then decided based upon this research who our target audience was and the guidelines set out by the bbfc of how our film would be certified

(target audience)



https://maxa1media.blogspot.com/2022/03/target-audience.html


(BBFC)


https://maxa1media.blogspot.com/2022/03/the-bbfc.html



In this moment, of our opening sequence, the girl is exploring the environment and is rummaging through cars to find scrap parts. This may engage the target audience due to teenagers being very adventurous and boys stereotypically being more interested in cars and machinery, increasing their interest. This situation is relates to Blumer and Katz theory of Uses and Gratification and especially the element of escapism, as it is an unlikely situation.


In this part of the scene, the girl reveals a nasty gash on her leg, this could engage our audience due to people loving gore and graphic moments. This also adheres to the horror genre stereotype of gore and violence.

In this moment, the first sign of something bad  about to happen is shown. This is down to the facial expressions of the character in shot. This will engage the audience as they know that something bad is about to happen and kick off and won't want to miss it. This is also helped through the use of motorbike sounds added.


The shaky hand held camera angle and shot, helps to engage the audience as it creates a mass amount of tension, stress and the feel of panic. This is due to the camera making you feel as if you are running with her and away from who or what is chasing her.


This scene engages the audience as its the first time the killer is seen. The massive battle axe the person is holding also engages the audience and creates tension as we now know that the girl is in shear danger, and maybe killed in the next few moments.


In this moment, when the person walks into the garage and past the girl, tension is created as the person has got very close to the girl but hasn't noticed. The sound of the battle axe grinding along the concrete floor, adds even more tension and discomfort as its a horrible sound that over powers everything else.
This last moment here, of the person suddenly attacking the girl, engages the audience to what will happen next in the film as they are left on a huge cliff hanger.




Overall I think we were very successful in engaging our audience, as it keeps building more and more tension throughout. If we were to add any more elements of tension I think it would have been a bit too overwhelming and a bit over the top, so therefore I think we got just the right amount.



The title 'The Revving' connotes that some form of vehicle is going to be involved with the film. The smokey exhaust fumes visible at the top of the poster also connotes this. Also the worried look on the girls face gives the connotation that she is scared, and therefore something bad is going to happen, this would engage an audience due to them knowing its going to be tense. The '15' age rating will engage an audience due to them knowing it is going to be a little more for adults than for children.




Warner Bros. Pictures, an American entertainment conglomerate, would want to distribute our film. This is due to previous films that they have released being similar, for example Tomb Raider, which was released in 2018, showing that they are still interested in the genre/style of film.

Our film, having a more main stream genre and popular style, would be able to be released and distributed to a worldwide international audience. This is due to horror being popular mass market genre, and the fact that you don't have to be of a certain culture or ethnic background to be scared and enjoy a horror film. This means that if it was to be distributed internationally it would need to be marketed as a large scale cinema release, on billboards, tv advertisement, newspapers and so on. After its major release it will be put on DVD, and major and smaller streaming sites for example, Netflix, Prime Video, Shudder. This is so that it can reach as bigger audience as it possibly can, and therefor making as much profit as possible due to its  big budget.



Wednesday, 30 March 2022

Post Production: Part 2

 This blog post is about the last couple of days of editing our opening sequence.



A decision that we had to make later on within editing, was to take out the whole section where the girl was taking parts out of the car. This was due to the whole final cut was over 2 minutes longer than the maximum length allowed so we had to adapt and take out sure parts of our sequence. This also included the establishing shots we took of the junkyard, as it wasn't 100% needed. 

We created tension by making the camera more shaky and disturbed, we used this to show visible panic from the girl as well as her facial expressions. We also added the motorbike sounds with an automated slow increase in volume to also add more tension, due to the motorbike getting louder and louder.

I feel from our opening sequence our target audience would definitely want to carry on watching due to the immense cliff hanger that the scene ends on, and also due to the rush of the jump scare that has just happened.

For the titles of the sequence, we decided to put our names in the job roles that we decided on, prior shooting, and also the names of people that we thought would be perfect to star in the rest of the film if it was to carry on.

The sound was the part that took the longest as in our sequence there is a lot going on sound wise, as we chose not to include a non diegetic soundtrack. We used many sound effects for example, extra wind, rusty metal squeaking in the background, the motorbike, ripping and tearing of the girls top, doors creaking and squeaking, footsteps, dragging of battle axe on the concrete ground, the axe killing the girl and finally weird ambient sounds through out. These all brought the opening sequence alive as without them is would have no where near as much tension. The motorbike sound effects were the hardest to make sound good as they needed automated volume control, reverb and heavy amounts of panning, all to make it sound as if it was coming from one direction towards the girl.

Overall I absolutely love how the final cut of our opening sequence came out and also loved the whole process of getting it from its original idea to how it is now.

Post Production: Part 1

 This blog post is about the first few days of editing our opening sequence.


First of all when we walked into the editing suite, we all got allocated our own Mac for each of our groups, and sat down at the one we got chosen to work on. We then got to look through all of the footage from the day which we were very happy with, however some of the major footage had some issues which would make our job editing later on a lot harder than needed. For example continuity issues and also some slight problems with the prosthetic gash on the main actors leg. 

We then started to pull in some footage onto the timeline and choosing the shots we liked best, for each scene, to narrow down all of the shots into the ones needed. An early decision we had to make was not using curtain camera angles when the girl was sliding over the bonnet of the car, due to continuity mistakes where she wasn't located in the same spot, therefore we had to use a more mid/close up shot instead of a wide, to hide the fact she was in a different positioning. Another early choice was to use the running hand held action shot going into the garage due to the other tri-pod mounted shot lacking in tension and fear, compared to the more shaky ones.

My Final Opening Sequence